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    <key>textureRect</key>
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   <key>triangle_b_01_glow_001.png</key>
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    <key>aliases</key>
    <array/>
    <key>spriteOffset</key>
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    <key>spriteSize</key>
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    <key>spriteSourceSize</key>
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    <key>textureRect</key>
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   <key>triangle_b_02_glow_001.png</key>
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    <key>aliases</key>
    <array/>
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    <key>spriteSize</key>
    <string>{260,150}</string>
    <key>spriteSourceSize</key>
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    <key>textureRect</key>
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   <key>triangle_b_square_01_glow_001.png</key>
   <dict>
    <key>aliases</key>
    <array/>
    <key>spriteOffset</key>
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    <key>spriteSize</key>
    <string>{32,32}</string>
    <key>spriteSourceSize</key>
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    <key>textureRect</key>
    <string>{{4701,275},{32,32}}</string>
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   <key>triangle_b_square_02_glow_001.png</key>
   <dict>
    <key>aliases</key>
    <array/>
    <key>spriteOffset</key>
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    <key>spriteSize</key>
    <string>{50,26}</string>
    <key>spriteSourceSize</key>
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    <key>textureRect</key>
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    <key>textureRotated</key>
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   <key>triangle_h_01_glow_001.png</key>
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    <key>aliases</key>
    <array/>
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    <key>spriteSize</key>
    <string>{148,148}</string>
    <key>spriteSourceSize</key>
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    <key>textureRect</key>
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    <key>spriteSize</key>
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    <key>aliases</key>
    <array/>
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    <string>{82,84}</string>
    <key>spriteSourceSize</key>
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    <key>textureRect</key>
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    <key>aliases</key>
    <array/>
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    <key>spriteSourceSize</key>
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    <key>textureRect</key>
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    <key>textureRotated</key>
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  </dict>
  <key>metadata</key>
  <dict>
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   <key>pixelFormat</key>
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   <key>premultiplyAlpha</key>
   <false/>
   <key>realTextureFileName</key>
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   <key>size</key>
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   <key>smartupdate</key>
   <string>$none</string>
   <key>textureFileName</key>
   <string>GJ_GameSheetGlow-uhd.png</string>
  </dict>
 </dict>
</plist>
